Alignments

Origins
I started of my time roleplaying with basic dungeons and dragons which was a great game. However I struggled with the alignment system which was aligned with lawful and good on one side and chaos and evil on the other. I wanted to be chaotic and good. However when I started playing AD&D I found the two way alignment system could do fairly well at expressing my views (note: If you are interested in alignment systems then you may wish to have a look at the 3d one for nation states).

Here is an alignment system based around the one that can be found in the d20 system reference document.

Good vs Evil
Good represents a desire to protect innocents and to help others while evil represents a conscious desire to harm others. Neutral normally means that the person dislikes killing innocents but is willing to do it if it is necessary.

Traditionalist vs Rebel
A traditionalist sticks by the traditions that already exist while a rebel might deliberately break them or disregard them. A person who is neutral will only oppose laws when they are best of doing so.