The First Valley

The First Valley (officially The Grand and Noble Duchy of The First Valley) the the eastmost land in Ausfenz and arguably in The Confederation of Achthal in gerneral. Although roughly the same size as The Kingdom of Lebenlander, it has a much smaller population due to most of its land being scrubland and therefore able to support only minimal agriculture and grazing.

The South
"Anyone who can settle in that acursed waste is perfectly welcome to it."

- Duke Ergmot the Young upon the news that the Sasardian raiders had invaided Teebad

The far south east is The Ting Desert where dust blow in off the bad lands has made the land poisonos and unable to grow plants. Their are virually no settlements there and even monsters do not live there.

To the north is the significantly worse Teebad Badlands. The area has more bolders than leaves and more deaths recorded in the past year than inhabitants. Even the air is toxic and leads to various respiritory ailments which kill the long term inhabitants that do not climb up a half burried bolder only to find the other half is not as burried or get stuck in a maze of bolders. The largest feature of the landscape is the mighty Cleomot Canyon which is etched into the earth and from time to time oozes toxic steam and boiling rock. The area saw rain twice over the last decade in 991 and again in 998 and on both times it caused flooding that caused a significant risk to human life. The only creature seen there are Greenlings which are often driven there by orcs and other goblinoids. The only reason anyone sane ever goes their is because a beurocrat in Pleits ordered that the east west road go through it and even then most travelers take the mountain bypass.

Between the two and the rest of the country are The Scared Planes which can support just enough plant life to be habitable to humans but barely. The population density of the area is well under 10 people per square mile.

Ruins
8 ruins

The Far Watch
The Far Watch was a Templarist outpost designed to keep an eye on impending goblinoid hoards. It was left with nothing but a skeleton garrison and fell to the goblinoid incursion of 496 PA. It has since become the habitat for a large tribe of goblins.

Bloodkarmiz
Not far from Far Watch is a goblinoid settlement called Bloodkarmiz.